Large Herbivore
Diabloceratops
Diabloceratops eatoni
“Eaton's devil-horned face”
Faster, scrappier ceratopsian — fights what it can't outrun, outruns what it can't fight.

In The Isle
The Diabloceratops can hold its own against most non-apex carnivores and is genuinely dangerous in a herd. It's slower than most apex predators — the only predators it can reliably outrun are Suchomimus and Giganotosaurus (and a good Gigano can still trot you down) — so the best play is to group up with other Diablos and other herbivores and make sure someone else takes the hit when it lands. Even a small group of Diablos can easily overpower a pack of Utahraptor, and a Diablo can dominate anything smaller than Ceratosaurus on its own (though Albertosaurus and Allosaurus give it trouble). The line goes: it runs from what it can't fight and fights what it can't outrun. Diabloceratops is confirmed for Evrima sometime after Update #6.
In Real Life
Diabloceratops weighed 900–1,800 kg (1–2 tons). Its most distinctive feature was the pair of long horns on its nasal area, which gave it a markedly different look from later ceratopsians such as Triceratops.
Abilities
- • Two long nasal horns — strong charge / gore damage
- • Great turn radius (especially while walking or on a broken leg)
- • High stamina + good stamina recovery
- • Very fast for a ceratopsian
- • Good bleed heal and overall heal rate
Strengths & Weaknesses
- + High damage and bleed damage
- + Great turn radius (better when walking or on broken leg)
- + High stamina with good stamina recovery
- + Relatively high health and mass
- + Good bleed heal and great overall heal
- + Very fast for a ceratopsian
- + Outruns what it can't fight, outfights what it can't outrun
- + Small groups can easily overpower Utahraptor packs
- + Beats anything smaller than Ceratosaurus 1v1
- − Hunger is highest in the middle of the life cycle
- − Needs to eat a lot, very often
- − Tyrannosaurus is faster — can catch a Diablo off-guard
- − Sluggish attack rate
- − Struggles into Albertosaurus and Allosaurus
Behavior
Diablo plays more aggressively than Triceratops — repositions, charges from angles, and disengages faster. In a herd, Diablos rotate engagement; solo, they pick their fights based on what they can outrun versus outfight.
Growth
Total ~3 hours (180 min) Juvie → Adult — Hatch 0.4h, Juvie 1.3h, Adult 1.7h.
Gameplay Stats
- Health (Adult)
- 1,700–3,250
- Speed (Adult)
- 36 km/h
- Damage per bite (Adult)
- 275 N
- Bleed per bite (Adult)
- 15–18
- Hunger (Adult)
- 38–155
- Hunger time (Adult)
- 8–31 min
- Thirst time (Adult)
- 30–50 min
- Stamina (Adult)
- 100–150 (drain 2:30 min)
- Weight (Adult)
- 3 t
- Heal sitting / min (no bleed)
- 350
- Heal standing / min
- 175
- Heal moving / min
- 150
