Guides
Guide
Deep-dives into the systems that shape every match — mutations, Prime, diet, growth, and more.
New player? A first-hour walkthrough — pick a mode, choose a starter dinosaur, find food and water with scent, grow safely, and dodge the most common early deaths.
Updated May 29, 2026Default keyboard and mouse controls — movement, scent, eating, calls, combat, and interface keys. All rebindable in Settings → Key Bindings.
Updated May 28, 2026What mutations are, how they work, the main categories, and notable picks worth knowing — a player's reference to The Isle: Evrima's mutation system.
Updated May 28, 2026Calling out, pairing, building the nest, gestating + laying eggs, incubating, and accepting hatch requests — every phase, every keybind, every common pitfall.
Updated May 28, 2026The two generations (Mercenaries + Tribals), Apollo Engineering's role, customization, the three Strains, and where humans sit on the Evrima roadmap.
Updated May 28, 2026The three macros (β Proteins / γ Lipids / α Carbs), combo bonuses up to 300% growth, salt licks for swapping nutrients, gastroliths, and what each food actually buffs.
Updated May 28, 2026The three zone types — mass-movement migrations, smaller leader-bound patrol zones (carnivore versions activate on player traffic), and juvenile sanctuaries with the three-combo mushrooms.
Updated May 28, 2026The four growth stages, how diet multiplies your rate up to 300%, what pauses growth, an approximate per-species base-time chart, and an interactive growth calculator.
Updated May 28, 2026The 10 vanilla Prime conditions, how to hit 5/10 for Prime eligibility, the Elder stage that activates at 100% adult, and how Prime Elder differs from normal Elder.
Updated May 28, 2026The six damage types (raw, bleed, fracture, bacteria, venom, blindness), attack controls, pounce/grapple/bucking mechanics, stagger/knockdown sources, and combat roles by species class.
