The Isle

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Official DevBlogs, patch notes, and updates from Afterthought Studios for The Isle: Evrima. Auto-synced from the Steam news feed — click any entry to read the full post.

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July 2026

Patch Notes·Jul 9

Patch 0.21.734 Now Available!

Hey Islanders, We're deploying a new build to Evrima. You may need to restart your Steam client if the update is not immediately available to download. Evrima Public Branch - 0.21.734 Enabled hill sliding and slowdown Fixed beipiaosaurus/pteranodon swimming animation issue Fixed dilo venom value scaling incorrectly…

Patch Notes·Jul 3

Patch 0.21.720 Now Available!

Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.720. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not…

DevBlog·Jul 1

DevBlog #70

Ariel - Programmer This month I was looking at various issues from the horde test and making related changes. I also made a small change to nesting; after taking an egg, the dinosaur will now automatically hatch after a while. This was done because there were cases of people taking an egg and never hatching, this way…

May 2026

DevBlog·May 30

DevBlog #69

Filipe - Lead Programmer I’ve been working on fixing UI issues and preventing some exploits. Kentrosaurus has a few reflection bugs where it's dealing damage in unintended ways but it should be done soon. The only thing to show this month is the skin system. We want to make sure it works fine using texture gradients…

DevBlog·May 1

DevBlog #68

Who’s ready for Director’s Commentary 2: Return of the Donblog? It’s just me again. I’m going to play a bit of catch-up with some Hordetest info and some immediate plans. Since I’ve last written an entry the whole island has been updated. Jace had been hard at work getting the feel of each area nailed down, from the…

February 2026

DevBlog·Feb 28

DevBlog #67

Filipe - Lead Programmer This month I have been focused on kentrosaurus and its defensive stance. This helps it to reflect damage back to attackers when they hit its spikes, but this will also be seen for other animals that have spikes or build in defenses like ceratopsians. I also worked on the updated skin system…

January 2026

DevBlog·Jan 31

DevBlog #66

Filipe - Lead Programmer This month I have been working primarily on bug fixes for several systems while we focus on bug cleanup, but I’ve had some small time to work on some upcoming changes for the skin system. You will get a limited type of color pick gradient for skin palettes that change per layer and not every…

December 2025

Patch Notes·Dec 23

Patch 0.21.321

Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to everyone that participated in our latest hordetest. To spare you all a novel-length read, we’ve trimmed the changelog down to the highlights. A list of known-issues will be updated and posted in a few days. You may need to restart…

November 2025

DevBlog·Nov 29

DevBlog #65

Filipe - Lead Programmer This month I worked more on updating some remaining UI panels and bug fixing them. The UI took less time to implement than expected, which is great for once. Besides that, new mutations have been added which allows you to change your gender, but also another one that allows a female to lay…

DevBlog·Nov 1

DevBlog #64

Fred - 2D ArtistSince the start of the custom skin system, we had been using 1k textures for our creatures. Due to some troubleshooting during that process as we continued to update, I started making some of the skins in 2k in order for them to function as intended in-game. Since then, some are in 1k, some are in 2k.…

October 2025

DevBlog·Oct 1

DevBlog #63

Don - Director Who’s ready for nothing but director’s commentary? There’s been a lot of moving parts this month so I’m giving the team a break from having to provide an entry. There may be a distinct lack of media in this particular devblog since it’s just me, but I’ll try to catch the more interesting stuff the team…

September 2025

DevBlog·Sep 1

DevBlog #62

Filipe - Lead Programmer As you know, there were also some issues related to upgrading the engine version from 5.4 to 5.6 that caused delays, but it was a much needed upgrade. The T. Rex and Elder System has its first pass out in the Hordetest, but I have also been working on the allosaurus and have started to get…

August 2025

DevBlog·Aug 1

DevBlog #61

Ariel - ProgrammerIn the beginning of the month we updated the engine, which involved dealing with some issues that took some time to figure out. Throughout the month I also dealt with bug fixes as usual, this time mainly related to elders and the rex. We have also changed the carnotaurus's charge attack around a bit;…

July 2025

DevBlog·Jul 1

DevBlog #60

Filipe - Lead Programmer This month I have been mostly focused on the elder system.The system will be fully functional by the end of this month, likely only needing bug fixes and adjustments based on data gathered through testing. It has been made with older UI elements so that it can come before the overhaul. Besides…

June 2025

Patch Notes·Jun 27

Patch 0.20.117 is now available!

Hey Islanders,Patch 0.20.117 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download.Foliage interaction audio should now be properly playing based on size and speed (Due to a falloff range inconsistency, these will temporarily be…

Patch Notes·Jun 20

Patch 0.20.109 is now available!

Hey Islanders,Thank you to everyone that participated in our recent Hordetest! Patch 0.20.109 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download. Added triceratopsAdded spawn codesAdjusted pteranodon flightAdded automated…

May 2025

DevBlog·May 31

DevBlog #59

Filipe - Lead Programmer This month I’ve primarily been focused on the Elder system, which the current roster is having their curves put in for players who meet the requirements once they become adult. We had to replace the growth curve system to allow more entries, which will help us to easily edit and balance normal…

DevBlog·May 1

DevBlog #58

Ariel - Programmer This month I mainly worked on the climbing features for the hypsilophodon and herrerasaurus. The former will be able to latch on to walls and jump around, but not climb around freely like the herrerasaurus. It will also be able to use the spit ability while latched and use it to knock down other…

March 2025

DevBlog·Mar 31

DevBlog #57

Filipe - Lead Programmer I completed the main setup for Rex montages. The Deinosuchus needs some special treatment due to its morph target setup and animations. The core systems for Rex and Trike are now mostly finished, with the Crush ability undergoing some bug-fixing, leaving sparring as the final step for full…

February 2025

DevBlog·Feb 28

DevBlog #56

Filipe - Lead Programmer It’s been another busy month with a primary focus on the new playables like the Tyrannosaurus Rex, Triceratops and Allosaurus. The T-Rex’s signature mechanic, Crush, is nearing completion, with only a few animation adjustments left to finalize. Another mechanic for sub-adult and older…

Posts are written and published by Afterthought Studios on the official Steam news feed (app 376210). This page auto-syncs hourly and links back to the original posts — it is a curated index, not a republication.