Large Herbivore
Triceratops
Triceratops horridus
“Rough three-horned face”
Iconic horned bruiser — best 1v1 tank on the roster, devastating stomp + horn combo.

In The Isle
Triceratops is very slow even when sprinting, but it's one of the toughest dinosaurs in the game even on its own — one good hit can severely injure most attackers. Solo play means facing your opponent; the backside is very vulnerable. When in a herd, vigilance is everything: herding with Parasaurolophus, Gallimimus, or other herbivores deters surprise attacks, and most predators won't risk the injuries that come with hunting a Triceratops. The classic herd defense is a defensive circle — backsides protected, frills facing out, which keeps the entire group (including neighboring species) safer. Solo Trike players can lean into the aggressive lifestyle since the kit can challenge nearly any apex on a clean engagement. Triceratops is confirmed to come to Evrima as one of two apexes coming to the branch as community-server playables (per Devblog #33).
In Real Life
Triceratops was one of the last ceratopsians — at maximum size 29 ft (9 m) long, 9.8 ft (3 m) tall, and around 6 tons in weight. The horns above its eyes each measured a full meter (3.3 ft) long, while the frill itself was relatively short and lacked fenestrae. Triceratops likely lived in small family groups, fed on ferns, palms, and cycads, and walked with elbows bowed out like a rhinoceros. In combat it used its large brow horns to ward off predators such as Tyrannosaurus. There's strong evidence for intraspecific combat: many specimens have damage to the skull that's too localized to be from disease, and the frill is made of fibrolamellar bone — fast-healing and developed early in life — suggesting it was primarily a display structure.
Abilities
- • Devastating Stomp attack — high damage and bleed
- • Three horns — heavy frontal charge + gore damage
- • Heavy front armor — the frill blunts attacks from the front
- • Massive health pool — best non-Spino tank on the roster
- • Decent turn radius for its size class
Strengths & Weaknesses
- + Best tank dinosaur on the roster (after Spinosaurus)
- + Extremely high health, damage, and bleed
- + Decent turn radius
- + Very strong stomp attack
- + Good horn attack
- + Good bleed resistance
- + Easiest apex to grow in Survival
- + Very short juvenile stage
- + Can overpower other apex predators if given a clean engagement
- + Large hit-box (defensive — easier to position the frill)
- − Slowest dinosaur in Survival
- − Cannot stomp with a broken leg
- − Stomp animation is slow and locks turning — mobile attackers can dance around it
- − Very slow heal rate
- − Very long sub-adult stage — vulnerable to adult apexes during this window
- − As an adult, does not regenerate stamina while walking
- − Legs break easily
- − Can be overpowered by other apexes given a bad engagement
Behavior
Trike plays face-first — face the threat, charge or stomp on the engagement, never let an enemy circle to the rear. In a herd, defensive-circle formations make Trike effectively unkillable. Solo Trikes that get flanked are dead.
Growth
Long growth: ~6 hours (360 min) total — Hatch 0.5h, Juvie 1h, Sub-Adult 3.3h, Adult 1.7h.
Gameplay Stats
- Health (Adult)
- 4,000–8,200
- Speed (Adult)
- 25.3 km/h
- Stomp damage (Adult)
- 700–850
- Stomp bleed (Adult)
- 15–25
- Horn damage (Adult)
- 160–360
- Horn bleed (Adult)
- 15–20
- Hunger (Adult)
- 600–1,500
- Hunger time (Adult)
- 37–94 min
- Thirst time (Adult)
- 40–100 min
- Stamina (Adult)
- 120–200 (drain 1:06 · regen 1:08)
- Heal sitting / min (no bleed)
- 325
- Heal standing / min
- 162.5
- Heal moving / min
- 139
